1.23.0
Major Fixes & Changes
Unreal and Unity Integration Changes
We moved the generic code for integrating the Genvid SDK with
Unreal Engine and Unity to a dedicated folder in engine-integration.
See the 1.23.0 Upgrade Notes for more information on upgrading your game.
Minor Changes and Other Fixes
- [documentation] Added Terraform Modules section to the References section. 
- [documentation] Added instructions on creating and using a Python Virtual Environment for running Genvid Toolbox. 
- [sdk, composed, gvencode] - framesizesentmetrics are now gauges instead of counters.
- [sdk, gvencode] Fixed an Audio/Video and Data offset problem when silent mode is enabled. 
- [sdk] Fixed issue where the stream fails to resume on Twitch after closing the game and restarting it. 
- [eventsd] Fixed a crash in - eventsdwhich happened during restart that could lead to a loss of events subscriptions.
- [eventsd] Fixed the stream freezing when - eventsdis restarted.
- [web-sdk] Fixed obsolete data being present in the web client after the game has closed the stream. 
- [web-sdk] Fixed buffer latency of the Standalone player. 
- [web-sdk] The es5 version of our library is now distributed to our clients. 
- [web-sdk] Fixed a reconnection issue between NATS and the events service. 
- [web-sdk] Fixed a reconnection issue with - leafd.
- [web-sdk] Chroma key compositions will no longer hide game data. 
- [web sample] Added the volume icon to the Web Sample. 
- [toolbox] Polished - ROOTDIRauto-discovery for- genvid.toolbox.BaseTool.
- [toolbox] - genvid-sdk show-configcan now run properly even when no secrets are present.
- [toolbox] - upload-images-sdknow creates the NATS-window package.
- [toolbox] Added new Job API - /jobs/jobID/settaskgroupcountwhich allows directly setting the group count.
- [toolbox] Improved the error messages when rendering job templates. 
- [toolbox] Fixed Python dependencies that break using Docker for Windows with the Genvid Toolbox. 
- [toolbox] The Toolbox now uses Azure CLI calls to avoid dependency conflicts between Azure Python API and Azure CLI. 
- [toolbox] Added debug-level logs to the Azure code base. 
- [genvid-ami] Added a new - --regionargument to the setup command. You can use this option to override the region used by your Terraform configuration for deploying the game instance.
- [game image] Fixed the shortcut to the documentation on the Windows game image. 
- [openapi] Added the - /consultemplateendpoint definition in the OpenAPI definition file.
- [bastion-ui] Terraform Variable editor now supports variables of type Map. 
- [bastion-ui] The Bastion-UI Terraform page now shows the number of resources allocated by Terraform next to the status. See the Terraform section for more information. 
- [bastion-ui, cluster-ui] ID for jobs and links of Cluster UI and Bastion UI are no longer editable after they’re created. 
- [bastion-ui, cluster-ui] Improved the error message for cluster name creation. 
- [gvencode] Fixed a memory allocation problem when trying to add audio silences. 
- [gvencode] Improved Audio/Video stream stability. 
- [gvencode] Improved - gvencodeblitting performance and image quality when the input and output format are identical.
- [gvencode] Fixed Wipe support in local streaming. 
- [gvencode] Pointed the data directory for - gvencodeto the correct folder for local streaming.
- [terraform] Renamed all the main files in our Terraform modules to - main.tffor better consistency with the Terraform standard.
- [terraform] Renamed the new - alb_ssl_clusterto match the- basic_clusterconvention. See the 1.23.0 upgrade notes for more information.
- [terraform] Added a way to create - minimal_alb_sslcluster on VPC with multiple subnets per availability zone. A list of allowed subnets to use is now available but optional.
- [composed] Improved RTMSP connection/reconnection. 
- [composed] Fixed a termination when a game connection is lost, preventing the A/V stream from recovering quickly. 
- [composed] Fixed a - SIGSEGVerror due to a concurrency problem when a source disconnects.
- [rootd] Improved stability when used with heavy data streams. 
- [rootd/eventsd] Increased the memory limit in the cloud. 
- [commandd/webgateway] We renamed the - commandservice to- webgateway. This also applies to the executable and Docker image.
- [commandd/webgateway] Added a Consul key configuration to activate the command legacy-mode where the service is exposed as - commanddinstead of- webgateway.
- [webgateway] The Webgateway service now exposes an - /eventsendpoint, allowing the sending of event batches.
- [samples] Game data no longer persists when changing the primary source. 
- [studio] Fixed an audio crackling noise issue in Studio. 
- [studio] In Studio, the UI of source 1 reflects the state of source 1 audio. If the UI is grayed, there is no audio. If the UI looks activated, you can hear the audio. 
- [studio] Adjusted the internal instance-count in the Terraform Settings to support Studio. 
- [studio] Fixed display issues to enable resize of bottom widgets. 
- [studio] Fixed display of status panel going over two lines. 
- [studio] The Audio autofollow state on/off is now preserved after a refresh of the page. 
- [studio] Audio-follow-video option is now kept when switching scenes. 
- [studio] After modifying transition and video-mixer values, if the user reloads the page without saving the scene, the values are updated to the scene ones. 
- [studio] Fixed the Audio Mixer going in silent mode when selecting the default scene after switching the value in the cluster settings. 
- [studio] Set the value of the - Audio-Follow-Videooption to- falseby default.
- [studio] Fixed a bug where the game data would freeze during a Studio transition. 
- [studio] The video-mixer primary source is now read properly when creating a new scene while the video mixer option is not selected in the configuration. 
- [studio] Updated the streaming strategy to a stable low-latency stream. 
- [studio] Studio always has a scene selected when starting. 
- [ingest] Ingest stream is now independent of its place in the source order. 
- [ingest] Fixed Ingest performance problem when no Audio/Video is streamed. 
- [ingest] Improved OBS Video compatibility for Color Format (NV12, I420, I444, RGB), Color Space (601 or 709), and Color Range (Partial or Full). 
- [ue4-plugin] Fixed reversed Audio On/Off status in the settings section of the Genvid UE4 editor. 
- [ue4-plugin] Fixed Genvid Editor Tab auto refresh when a change is made from Cluster-UI. 
- [unity] You can now specify which version of Unity to use when building the plugin and sample. 
- [unity] Unity plugins are now compatible with the latest Unity 2019 LTS. 
- [unity] Fixed a problem that caused an error to be logged despite the - SubmitGameDatafunction being successful.
- [unity-plugin] Fixed some issues with the Genvid Window UI under Unity 2019.3+. 
- [unity-plugin] Fixed Unity Editor slowdown when Genvid Bastion is stopped while the Genvid Window tab is open. 
- [unity-plugin] - Reload settingsnow updates settings changes in the Unity plugin without having to select another setting.
- [cube] When using Twitch, Consul uses a configuration key to set the leaf and web endpoint. 
- [twitch] Updated our Twitch API support to the new version by adding the - parentsoption.
- [tick] Updated instructions for dealing with a lack of resources on the internal worker. See the 1.23.0 upgrade notes for more information. 
- [loadtester] Completed a major rewrite of the Load Tester sample and renamed it - loadtester. See the Load Tester section for information on the updates.
- [loadtester] Removed the - load_testmodule as well as the test instance type. Use the public instance, instead.
- [consul-template] Updated - consul-templateto version 0.24.1
