1.23.0
Major Fixes & Changes
Unreal and Unity Integration Changes
We moved the generic code for integrating the Genvid SDK with
Unreal Engine and Unity to a dedicated folder in engine-integration
.
See the 1.23.0 Upgrade Notes for more information on upgrading your game.
Minor Changes and Other Fixes
[documentation] Added Terraform Modules section to the References section.
[documentation] Added instructions on creating and using a Python Virtual Environment for running Genvid Toolbox.
[sdk, composed, gvencode]
framesizesent
metrics are now gauges instead of counters.[sdk, gvencode] Fixed an Audio/Video and Data offset problem when silent mode is enabled.
[sdk] Fixed issue where the stream fails to resume on Twitch after closing the game and restarting it.
[eventsd] Fixed a crash in
eventsd
which happened during restart that could lead to a loss of events subscriptions.[eventsd] Fixed the stream freezing when
eventsd
is restarted.[web-sdk] Fixed obsolete data being present in the web client after the game has closed the stream.
[web-sdk] Fixed buffer latency of the Standalone player.
[web-sdk] The es5 version of our library is now distributed to our clients.
[web-sdk] Fixed a reconnection issue between NATS and the events service.
[web-sdk] Fixed a reconnection issue with
leafd
.[web-sdk] Chroma key compositions will no longer hide game data.
[web sample] Added the volume icon to the Web Sample.
[toolbox] Polished
ROOTDIR
auto-discovery forgenvid.toolbox.BaseTool
.[toolbox]
genvid-sdk show-config
can now run properly even when no secrets are present.[toolbox]
upload-images-sdk
now creates the NATS-window package.[toolbox] Added new Job API
/jobs/jobID/settaskgroupcount
which allows directly setting the group count.[toolbox] Improved the error messages when rendering job templates.
[toolbox] Fixed Python dependencies that break using Docker for Windows with the Genvid Toolbox.
[toolbox] The Toolbox now uses Azure CLI calls to avoid dependency conflicts between Azure Python API and Azure CLI.
[toolbox] Added debug-level logs to the Azure code base.
[genvid-ami] Added a new
--region
argument to the setup command. You can use this option to override the region used by your Terraform configuration for deploying the game instance.[game image] Fixed the shortcut to the documentation on the Windows game image.
[openapi] Added the
/consultemplate
endpoint definition in the OpenAPI definition file.[bastion-ui] Terraform Variable editor now supports variables of type Map.
[bastion-ui] The Bastion-UI Terraform page now shows the number of resources allocated by Terraform next to the status. See the Terraform section for more information.
[bastion-ui, cluster-ui] ID for jobs and links of Cluster UI and Bastion UI are no longer editable after they’re created.
[bastion-ui, cluster-ui] Improved the error message for cluster name creation.
[gvencode] Fixed a memory allocation problem when trying to add audio silences.
[gvencode] Improved Audio/Video stream stability.
[gvencode] Improved
gvencode
blitting performance and image quality when the input and output format are identical.[gvencode] Fixed Wipe support in local streaming.
[gvencode] Pointed the data directory for
gvencode
to the correct folder for local streaming.[terraform] Renamed all the main files in our Terraform modules to
main.tf
for better consistency with the Terraform standard.[terraform] Renamed the new
alb_ssl_cluster
to match thebasic_cluster
convention. See the 1.23.0 upgrade notes for more information.[terraform] Added a way to create
minimal_alb_ssl
cluster on VPC with multiple subnets per availability zone. A list of allowed subnets to use is now available but optional.[composed] Improved RTMSP connection/reconnection.
[composed] Fixed a termination when a game connection is lost, preventing the A/V stream from recovering quickly.
[composed] Fixed a
SIGSEGV
error due to a concurrency problem when a source disconnects.[rootd] Improved stability when used with heavy data streams.
[rootd/eventsd] Increased the memory limit in the cloud.
[commandd/webgateway] We renamed the
command
service towebgateway
. This also applies to the executable and Docker image.[commandd/webgateway] Added a Consul key configuration to activate the command legacy-mode where the service is exposed as
commandd
instead ofwebgateway
.[webgateway] The Webgateway service now exposes an
/events
endpoint, allowing the sending of event batches.[samples] Game data no longer persists when changing the primary source.
[studio] Fixed an audio crackling noise issue in Studio.
[studio] In Studio, the UI of source 1 reflects the state of source 1 audio. If the UI is grayed, there is no audio. If the UI looks activated, you can hear the audio.
[studio] Adjusted the internal instance-count in the Terraform Settings to support Studio.
[studio] Fixed display issues to enable resize of bottom widgets.
[studio] Fixed display of status panel going over two lines.
[studio] The Audio autofollow state on/off is now preserved after a refresh of the page.
[studio] Audio-follow-video option is now kept when switching scenes.
[studio] After modifying transition and video-mixer values, if the user reloads the page without saving the scene, the values are updated to the scene ones.
[studio] Fixed the Audio Mixer going in silent mode when selecting the default scene after switching the value in the cluster settings.
[studio] Set the value of the
Audio-Follow-Video
option tofalse
by default.[studio] Fixed a bug where the game data would freeze during a Studio transition.
[studio] The video-mixer primary source is now read properly when creating a new scene while the video mixer option is not selected in the configuration.
[studio] Updated the streaming strategy to a stable low-latency stream.
[studio] Studio always has a scene selected when starting.
[ingest] Ingest stream is now independent of its place in the source order.
[ingest] Fixed Ingest performance problem when no Audio/Video is streamed.
[ingest] Improved OBS Video compatibility for Color Format (NV12, I420, I444, RGB), Color Space (601 or 709), and Color Range (Partial or Full).
[ue4-plugin] Fixed reversed Audio On/Off status in the settings section of the Genvid UE4 editor.
[ue4-plugin] Fixed Genvid Editor Tab auto refresh when a change is made from Cluster-UI.
[unity] You can now specify which version of Unity to use when building the plugin and sample.
[unity] Unity plugins are now compatible with the latest Unity 2019 LTS.
[unity] Fixed a problem that caused an error to be logged despite the
SubmitGameData
function being successful.[unity-plugin] Fixed some issues with the Genvid Window UI under Unity 2019.3+.
[unity-plugin] Fixed Unity Editor slowdown when Genvid Bastion is stopped while the Genvid Window tab is open.
[unity-plugin]
Reload settings
now updates settings changes in the Unity plugin without having to select another setting.[cube] When using Twitch, Consul uses a configuration key to set the leaf and web endpoint.
[twitch] Updated our Twitch API support to the new version by adding the
parents
option.[tick] Updated instructions for dealing with a lack of resources on the internal worker. See the 1.23.0 upgrade notes for more information.
[loadtester] Completed a major rewrite of the Load Tester sample and renamed it
loadtester
. See the Load Tester section for information on the updates.[loadtester] Removed the
load_test
module as well as the test instance type. Use the public instance, instead.[consul-template] Updated
consul-template
to version 0.24.1