1.41.0
Minor Changes and Other Fixes
[documentation] Updated UE integration screenshots.
[sdk] Fixed an issue where an invalid buffer size inside the DLL led to some undefined behavior. Buffer Size is now limited to std::numeric_limits<uint32>::max() (i.e. 4294967295 or 4 GB) as input, although such a size can lead to other errors.
[sdk] Fixed a C# issue where a null array threw an exception when passed as a payload. It now returns either a success notification or proper error message.
[toolbox] Added support for
genvid-sdk-select
to the Genvid Toolbox folder.[toolbox] Replaced the
genvid.toolbox.sdk_folder
with proper classes.[toolbox] Added the ability to load the settings schema to
genvid-sdk load-config-sdk
.[toolbox] Corrected inconsistent HTTP request return-values in Python by returning JSON objects built with an
OrderedDict
.[toolbox] Fixed an issue where an HTTP request threw an exception if the response contained an empty string instead of
None
.[toolbox] Fixed an issue where a linked studio was wrongly proxied when opened from the
genvid-sdk open studio
command.[toolbox] Fixed an issue where an error was returned when
genvid-sdk open-link
was called with a proxied link (likebastion-api
orcluster-api
).[toolbox] Added the
--use-proxy
option to thegenvid-sdk open
andgenvid-sdk open-link
commands to force using a proxied link.[toolbox] Fixed an issue where
File Not Found
orCreateFile
triggered when starting the bastion-api from a different drive than the SDK or when the Temp folder was set on a different drive than the SDK.[studio] Added monitoring capabilities in Studio.
[ue] Added a link to the Genvid SDK documentation inside the GenvidSDK module of the Unreal plugin.
[unity] Added a link to the Genvid SDK documentation inside the GenvidSDK module of the Unity plugin.
[unity] Fixed the plugin failing to initialize when the game starts.
[unity] Updated the GenvidPlugin to allow users to set the AudioListener instead of using an arbitrary one.
[unity] Fixed an exception when opening the GenvidSDKEditor on Unity the first time.
[unity] Updated the Genvid logo from the Genvid SDK window to use the new MILE SDK logo.
[aws] Fixed the user-data script not being able to write to the console by executing it detached and waiting for ec2launch to stop before sending the message.
[cluster-api] Added the ability to set the settings schema to
cluster-api
.