Upgrade from 1.19.0 to 1.20.0
gvencode
Options Have Changed
The gvencode
option -p healthPort is now -h healthAddress which requires
a string containing IPAddress:Port. Make sure you adjust any
templates that call gvencode
.
Nomad Upgraded
We upgraded the version of Nomad used in the Genvid SDK, which might require some adjustments to your code.
Most importantly, IPv6 addresses will be preferred by default for jobs started by Nomad on Windows. We added IPv6 support on the backend because of this change. You might need to adjust your Nomad templates to detect IPv6 addresses (For example, ::1) and wrap them properly.
If you based your setup on one of the Genvid SDK samples, make sure you replace
config.ts
in your setup with
/samples/tutorial/web/utils/config.ts
which correctly wraps IPv6
addresses.
Note
The updated config.ts
file is the same for all the Genvid SDK demos.
New JavaScript API Modules
The Genvid SDK now supports importing our JavaScript modules as NPM packages.
To do so, first install both the genvid
and genvidMath
packages:
npm install -s path/to/genvid.tgz
npm install -s path/to/genvid-math.tgz
Then you can import them normally:
import { createGenvidClient, IGenvidClient } from 'genvid';
import * as genvidMath from 'genvid-math';
Note
If you plan on dockerizing your web app, you must copy the tgz file in your Docker before importing it.
See either the Web sample or Load Tester sample for examples of importing Genvid modules as NPM packages and dockerizing them.
When referencing scripts from a <script src="..."/>
tag, we recommend you
reference the genvid.umd.js
and genvid-math.umd.js
files. The
“genvid” lib is exposed as the global variable genvid
and the “genvid-math”
lib as genvidMath
.
We advise against including the Genvid TypeScript definition files directly
in your source code. The Genvid SDK includes them in the
/api/web/legacy_types/
folder if you need them to simplify your
upgrade.
See the DirectX Cube Sample Integration and Unreal Engine samples for working examples of this method.
See the Website Integration section for more detailed information.
DockerTool
No Longer Sets DOCKER_MACHINE_NAME
to default
DockerTool
no longer sets the environment variable DOCKER_MACHINE_NAME
to default
if it isn’t already set. The client uses its default settings to
connect to a Docker host, which it can get from other environment variables.
This should allow DockerTool
to work with a local Docker that doesn’t use
Docker Machine, such as Docker for Windows.
Known Issue: Terraform Command Crashing After Upgrade
In some cases, running a Terraform command from the Bastion UI on an existing cluster can cause the Terraform command to crash. If you encounter this issue:
Go to
.genvid/terraform/workdir/YOUR_CLUSTER_NAME/tf/.terraform/
(under your user folder).Delete all the modules and files in the folder.
Re-import the module from the command page.
Afterwards, your Terraform command should run correctly.
Known Issue: Error When Trying To Destroy Or Plan Apply an Existing Cluster After Upgrade
After an upgrade of the Genvid SDK, the [PLAN APPLY] and [PLAN DESTROY] terraform commands will fail with the following message:
Error: Error loading modules: module vpc: not found, may need to run ‘terraform init’
To fix this simply re-import the module:
Open Bastion-UI
Click on Terraform
Click on the link with your cluster name on the left navigation bar
Click re-import module
Click [PLAN DESTROY] or [PLAN APPLY]
Should work!
Local Cluster No Longer Configured During Bastion Setup
The genvid-bastion install
command no longer automatically sets up a local
cluster. Before running other genvid-sdk
commands, you can create a local
cluster by running:
genvid-sdk setup
This is required even if you are upgrading a local cluster you set up previously.
After setting up your local cluster, configure it by running:
genvid-sdk load-config-sdk
C Sharp Wrapper Now Detects Failure Statuses
You can use the function statusFailed(status)
to validate if a returned
status from any Genvid SDK function is considered a failure. This function
filters out warnings which aren’t errors.
To update, copy the new C Sharp wrapper DLL over your current one.
For the Unity sample and prefab, rebuild the Genvid MILE SDK Unity Asset Package with the new C Sharp wrapper and re-install it in your project.